![]() ![]() These mutants could take the form of Hive Nodes to include a single creature with LD10 to help with Synapse/Instinctive Behaviour. There was even a system for achieving special, individual, mutant creatures based on the number of species you had in your army vs the number of wounds you had in a unit. ![]() What's more, these mutable genus creatures could be combined with the "fixed genus" or vanilla creatures from the front of the book. Not only did the codex give wider access to biomorphs, but with the mutable genus rules, Tyranid players could guide the evolution of their swarms. Weapons "slots" were also standardized with gaunts having access to one option while larger creatures gained access to two. Each option could be taken once and would affect a given statistic (Str, Ini, WS, BS, etc). Tyranids old version full#The codex was set up in a similar fashion to others of the era, with a complete list of Tyranid creatures at front of the book, allowing a few options per squad, and you could build a full army from that list.īut then there was this mad, secondary list at the back of the book that fell under the heading of "Mutable Genus List," and it detailed the various "Mutable Genus" species of Tyranid (Gaunts, Warriors, Rippers, Carnifexes, and Tyrants).Įach genus' entry had a stripped-down versions of each creature that you could mutate, using a limited number of biomorphs, into the specific type of spawn you were looking for. The spastic, essentially-broken-but-damn-fun wargear-like Biomorphs of second edition were streamlined and simplified into a list of options available to each of the mutable genus creatures. However, you were lucky if your genestealers ever made it to combat because the newly-introduced, Tyranid-specific "shoot the big ones" (no joke that was actually the name of it) rule meant that our opponents could ignore standard rules for target priority/screening and fire on any Tyranid unit they liked. Genestealers, with their armour-munching rending claws, became the bane of many folks' existence. It was the birth of the Tyranid Monstrous Creature, with its ability to ignore armour and roll 2D6 penetration, and it was the first time Tyrants ever got wings. We were introduced to the importance of Synapse and the requisite consequences of Instinctive Behaviour. The strength of ranged weaponry went from being absolute as defined by gun to being variable as defined by the bearer's strength (Venom Cannons, for example, fired at the strength of the creature carrying them +2, and a devourer on a carnifex was Str 8!). ![]() It created Scything Talons and Rending Claws where before there were just Random Slashy Things. The third edition codex brought with it a whole world of Tyranid evolutions that we still enjoy to this day. ![]()
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